![]() ![]() if you're always searching GUI for menus and options and aren't aware of features than you will get washed out. used to be maya was the best at animating (rigging/keyframe), c4d has paint shop, blender was free, 3ds was the modeling app, zb sculpting but now most of these apps do it all so you cant go wrong but blender being free and constantly advanced is appealing especially since the others have the silly subscriptions now. if you plan to work fora company but don't know what software they use them you really need to touch them all enough that you can achieve the same goals in about the same time because most companies want results but within a timeframe. My vote: unless you plan to work for a company that has a known software preference use blender. These are all the mk 43 3d models we have at RenderHub. We take a look through the settings and discover what kinds of objects we can sculpt using this plugin and Cinema 4D Hair. Used to be maya was the best at animating (rigging/keyframe), c4d has paint shop, blender was free, 3ds was the modeling app, zb sculpting but now most of these apps do it all so you can't go wrong but blender being free and constantly advanced is appealing especially since the others have the silly subscriptions now. Free C4D Plugins: Spline Guide.In this free C4D plugin video we take a look at the Spline Guide plugin.Spline Guide is a plugin that Manipulates Cinema 4D Hairs using a Spline as a guide. i own zbrush and so far still get upgrades so this isn't as appealing for me but i do use zbrush alot and if i didn't own it this would be more appealing. this is the most amazing Cinem4D plugin you have seen in Topology Vertex Maps Plugin for Cinema 4D Bes plugin for generates procedural vertex maps in realtime. With a student license maya is free for a year at a time and c4d is 9.99/month for c4d+zbrush for 6mos at a time. Stipple modifier converts any spline into dots and dashes, and a lot more. I use other software with messy UI (menu, hotkey, shortcuts) such as zbrush and found it just always takes lots of time but once you get over that hump you got it. ![]() I've been messing with blender in spare time off and on since 2005 just to follow its development and have always hated the UI but it has come a very long way and if my brain wasnt wired for maya UI i'd be all about it. back then blender want competitive and definitely not good for rigging/animating and rendering of course even maya rendering back then (mental ray) let something to be desired. Have been using maya since it was owned by Alias some time around 2005. ![]()
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